What Physics I covers
Physics I is usually the first university-level mechanics course. The core goal is to describe how objects move and why they move using a small set of conservation laws and force laws.
The main themes are:
Kinematics: describing motion without explaining its cause
Dynamics: explaining motion with forces
Conservation of energy and momentum
Rotational motion and torque
Gravitational motion and oscillations
The subject is not about memorizing a large number of formulas. Most problems reduce to:
Identify the system.
Draw the relevant forces or motion quantities.
Choose the correct conservation or Newtonian principle.
Solve algebraically and check units.
Units, vectors, and notation
SI base quantities
| Quantity | Symbol | SI unit |
|---|---|---|
| Length | $x, y, r$ | m |
| Mass | $m$ | kg |
| Time | $t$ | s |
| Velocity | $\vec v$ | m/s |
| Acceleration | $\vec a$ | m/s$^2$ |
| Force | $\vec F$ | N = kg m/s$^2$ |
| Work / energy | $W, E$ | J = N m |
| Power | $P$ | W = J/s |
| Momentum | $\vec p$ | kg m/s |
| Torque | $\tau$ | N m |
Scalars and vectors
A scalar has magnitude only: mass, time, temperature, energy.
A vector has magnitude and direction: displacement, velocity, force, momentum.
Write vectors in component form when possible:
Magnitude:
Coordinate choice
Pick axes that simplify the problem. A good axis choice can eliminate trigonometry and reduce sign mistakes.
Common conventions:
Positive $x$ to the right
Positive $y$ upward
Positive angular direction counterclockwise
Be consistent once the axes are chosen.
One-dimensional kinematics
Kinematics describes motion in terms of position, velocity, and acceleration.
Definitions
Displacement:
Average velocity:
Instantaneous velocity:
Average acceleration:
Instantaneous acceleration:
Constant-acceleration equations
If acceleration is constant, the following equations apply:
These are valid only when acceleration does not change during the interval.
Interpretation tips
Velocity is the slope of the position-time graph.
Acceleration is the slope of the velocity-time graph.
The area under a velocity-time graph gives displacement.
The area under an acceleration-time graph gives change in velocity.
Free-fall as a special case
Near Earth, the acceleration from gravity is approximately constant:
if upward is positive.
Two-dimensional motion and projectiles
In two dimensions, motion is analyzed independently along perpendicular axes.
Component method
For a vector $\vec v$ at angle $\theta$ above the positive $x$-axis:
Reconstruct the magnitude and direction from components:
Projectile motion
For ideal projectile motion, neglect air resistance. The only acceleration is gravity.
Horizontal motion:
Vertical motion:
Useful projectile results
If a projectile is launched from and lands at the same height:
Time of flight:
Maximum height:
Range:
Common mistake
Do not use the magnitude of velocity in every equation. The $x$ and $y$ components evolve differently, and they must be solved separately.
Newton's laws and free-body diagrams
Newton's laws connect forces and motion.
Newton's laws
Inertia: if the net force is zero, velocity is constant.
Dynamics: net force equals mass times acceleration.
Action-reaction: forces between two bodies are equal in magnitude and opposite in direction.
Mathematically:
For components:
Free-body diagram workflow
Isolate the object.
Draw only external forces acting on it.
Choose axes aligned with the motion or surface if possible.
Resolve angled forces into components.
Write one equation per axis.
Common errors
Including forces the object exerts on other bodies
Omitting weight or normal force
Confusing action-reaction pairs with balanced forces on the same body
Forgetting to project angled forces onto axes
Common forces
Weight
The gravitational force near Earth is:
Magnitude:
Normal force
The normal force is the contact force perpendicular to a surface. It is not always equal to $mg$.
Examples:
On a horizontal surface with no vertical acceleration, $N = mg$
On an incline, $N = mg\cos\theta$ if no other vertical components act
Tension
Tension acts along a taut rope or cable and pulls away from the object.
Assumptions often used in introductory problems:
Rope is massless
Pulley is frictionless
Tension is the same throughout one continuous rope
Friction
Static friction:
Kinetic friction:
Friction opposes relative motion or impending motion between surfaces.
Springs
Hooke's law:
Here $k$ is the spring constant and $x$ is displacement from equilibrium.
The minus sign indicates a restoring force.
Work, energy, and power
Energy methods are often simpler than direct force analysis when the question concerns speed, height, or turning points.
Work
Work done by a constant force:
For a variable force:
Kinetic energy
Work-energy theorem
Net work changes kinetic energy:
Potential energy
Gravitational near Earth:
Spring potential:
Conservation of mechanical energy
If only conservative forces act:
If nonconservative forces do work:
Power
Average power:
Instantaneous power:
When to use energy
Use energy when:
You want speed after moving through a height change
A force changes with position
Time is not explicitly required
Use Newton's laws when:
You need acceleration or tension as a function of time
Friction or constraints make the force balance essential
Momentum, impulse, and collisions
Momentum is the quantity most useful when forces act over short times or when bodies collide.
Momentum
Impulse
Impulse is force integrated over time:
For constant force:
Impulse-momentum theorem:
Conservation of momentum
If the net external impulse on a system is zero:
This is especially useful in explosions and collisions.
Collision types
Elastic: momentum and kinetic energy are both conserved
Inelastic: momentum is conserved, kinetic energy is not
Perfectly inelastic: objects stick together after collision
One-dimensional perfectly inelastic collision
If two masses stick together:
Common mistake
Momentum is a vector. Conservation must be applied separately in each direction.
Rotation and torque
Rotational motion is the angular analogue of linear motion.
Angular variables
Angular displacement:
Angular velocity:
Angular acceleration:
For constant angular acceleration:
Link between linear and angular motion
For a point at radius $r$:
Torque
Torque measures the tendency of a force to cause rotation:
Magnitude:
where $\phi$ is the angle between $\vec r$ and $\vec F$.
Rotational dynamics
For a rigid body about a fixed axis:
Here $I$ is the moment of inertia.
Rotational kinetic energy
Rolling without slipping
Condition:
Rolling problems often combine translation, rotation, and energy.
Gravity and circular motion
Universal gravitation
Newton's law of gravitation:
Near Earth's surface:
Uniform circular motion
An object moving in a circle at constant speed still accelerates because its velocity direction changes.
Centripetal acceleration:
Centripetal force:
This is not a new force. It is the net inward force required for circular motion.
Common circular-motion sources of centripetal force
Tension in a string
Friction between tires and road
Gravity in orbital motion
Normal force in a loop or banked curve
Orbit idea
For a circular orbit, gravity supplies the centripetal force:
Simple harmonic motion
Simple harmonic motion describes oscillations around stable equilibrium.
Defining feature
The restoring force is proportional to displacement and opposite in direction:
For a mass-spring system:
Angular frequency:
Period:
Useful energy form
Total mechanical energy in ideal SHM:
where $A$ is amplitude.
Pendulum approximation
For small angles, a simple pendulum has period:
This approximation is accurate only for small angular displacements.
Statics and equilibrium
Statics studies objects at rest or moving with constant velocity.
For equilibrium:
and for rotational equilibrium:
Strategy
Draw the free-body diagram.
Write force balances in each direction.
Choose a torque point that removes unknown forces when possible.
Solve the smallest useful system of equations.
Typical statics problems
Beams supported at two points
Ladders against walls
Hanging signs
Center of mass and support forces
Center of mass
For point masses on a line:
In two dimensions:
The center of mass is the effective point where translational motion can be tracked.
Problem-solving workflow
Good mechanics solutions are usually built in the same order.
1. Identify the topic
Decide whether the problem is mainly about:
Kinematics
Forces
Energy
Momentum
Rotation
Gravity
Oscillation
2. Draw the model
Use a diagram. Label:
Known and unknown quantities
Axes
Angles
Forces
Initial and final states
3. Choose the governing principle
Examples:
Constant acceleration equations
$\sum F = ma$
$W_{net} = \Delta K$
$\vec p_i = \vec p_f$
$\sum \tau = I\alpha$
4. Solve symbolically first
Keep variables until the end. This reduces algebra mistakes and makes unit checking easier.
5. Check the result
Sanity checks:
Units are correct
Direction and sign are reasonable
Magnitude is physically plausible
Limiting cases make sense
6. Interpret
Translate the answer back into the language of the problem. A correct number is not enough if the meaning is unclear.
Formula summary
Kinematics
Forces
Energy
Momentum
Rotation
Gravity and oscillations
Common pitfalls
Mixing up displacement and distance
Using a speed equation when direction matters
Assuming $N = mg$ in every contact problem
Forgetting that friction and tension are forces, not constants
Applying energy when the problem asks for a force or acceleration directly
Forgetting that momentum is vector-valued
Using a circular motion formula without checking whether the motion is actually circular
Sources
Halliday, Resnick, and Walker, Fundamentals of Physics
Serway and Jewett, Physics for Scientists and Engineers
Griffiths, Introduction to Electrodynamics
Griffiths, Introduction to Quantum Mechanics
Taylor, Classical Mechanics